Energy and Stamina

Energy and Stamina are the two primary action resources. They are separate pools with different regen rates and different uses.


Energy

Used for: Running missions

  • Regenerates at +1 energy per 3 minutes (passive, no action required)
  • Each mission costs a fixed amount of energy (shown on the mission card)
  • Energy costs scale with district: Ashikawa Village missions cost 3–8 energy; Shadow Realm missions cost 35–40 energy
  • Your maximum energy pool grows with your level
  • Refilling: Costs 5 Favor Points for a full refill

Energy Costs by District

DistrictTypical Energy Cost
Ashikawa Village3–8
Sapporo10–14
Aomori14–19
Edo18–23
Kyoto22–26
Osaka24–28
Ryukyu Islands32–38
Shadow Realm35–40

Stamina

Used for: Attacking players in PvP (the Combat system)

  • Regenerates at +1 stamina per 10 minutes — significantly slower than energy
  • Each attack costs a flat amount of stamina (default 1 per attack, reduced by loot items)
  • Your maximum stamina pool grows with your level
  • Refilling: Costs 5 Favor Points for a full refill

Extending Your Resources

Several game systems can extend your effective energy/stamina throughput:

Clients that restore energy

ClientEffect at ★1
Village Herbalist+1 energy / 3 min
Apothecary+2 energy / 3 min, +1 stamina / 10 min
Island Physician+3 energy / 3 min, +1 HP / 3 min

Client effects stack additively with base regen.

Loot Items

Loot ItemEffect
Shogun’s Timepiece−10% cooldown on regen intervals
Phantom Sandals−1 stamina cost per attack
Emerald Lotus Seal−1 energy cost per mission

Loot items stack — multiple copies multiply the effect. See Loot Items for details.


Health

Health is a third resource used in combat:

  • Max health: 100 HP
  • Regenerates at +1 HP per 3 minutes
  • Reaching 0 HP puts you in the hospital — you cannot attack until healed or health regens
  • Heal cost: $500 per HP (at the hospital/profile page)
  • Refilling: Costs 5 Favor Points for a full heal
  • Island Physician provides +1 HP / 3 min regen at ★1